Once it stops, or upon reactivation, it bumps enemies in the air, forcing fall damage. Rolls the head on the ground, petrifying hit enemies. Throws an axe on a parabolic trajectory, dealing Critical Damage during its descent. Throws a cross forward for a few seconds, after which it will return, dealing Critical Damage. Deals Critical Hits with the spiked ball. Can be held to spin the whip along with your movement. They will target and explode on near enemies, dealing a Critical Hit.Ī brutal whip with a star-shaped head. If a target is in front of you in mid range, teleports you near it and attacks it, dealing Critical Damage.įorces the spirit of enemies you killed to help you, summoning them as allies. If the two attacks of the weapon hit a target, throw it on a rotary trajectory, dealing Critical Damage increasing with each new hit. Can be transformed mid-combo to inflict a Critical Damage! Enemies killed will leave a pool of flames at their feet!įreely switch between a long-range, slower whip and a short-range, faster sword. Long-range whip that ignores shields and inflicts Critical Damage to burning enemies. Only present in one specific setting, will stay put on the ground and shoot projectiles of varying heights at you. Throws bones at varying parabolic trajectories, trying to anticipate your movement.įlies around until it finds an opening, at which point it will charge directly at you.įlies around the level, hitting you with its claws and regularly using charged dash attacks. Spits out fireballs right at your face, duck at the right time to dodge them! Hides among the statues of the castle and will reveal itself once you pass by, at which point it will start attacking with its axe, using melee attacks and projectiles. Uses its spear to attack through walls, ceilings and ground. It will track you down and unleash flurries of claw attacks once it gets in range.Īn even more ferocious and persevering version of the Werewolf. Once it has seen you, it will charge a dash of varying speed, and try to smash you with its whole body.Ī ferocious, very persevering beast. Rolls around the corridors of the castle. Rolling behind her is not always an option, as she is quick enough to catch you there. Holding the key to the Throne, she will take the first chance she gets to petrify you and unleash flurries of claw attacks. Our most ambitious boss battle yet in terms of scale, and acting as a second phase for Dracula, fight the beast in the falling debris of a collapsing castle. Dodge his walls of projectiles, kicks and grabs to hopefully land the final blow on this monster. The fight against the freshly resurrected master himself is only accessible after going through the hardest version of Dracula’s Castle, fight against the master himself, freshly resurrected. Hits done by its iconic scythe will steal a part of your soul, who knows what happens once it gets all six of them! Servant and protector of Dracula, it will prevent you from reaching the throne as long as it stands. The biome’s overall difficulty will depend on its depth, with new monsters and a longer runtime. However, you can’t get there more than once per run. This biome is only accessible after Castle’s Outskirts, until you reach a certain point in the DLC storyline, at which it will start appearing at depth six. Make sure to not get lost, as this is our first biome capable on looping onto itself! Scale the castle, reach the roof and find the exit to Dracula’s tower. Only one thing standing between you and the castle: a drawbridge. Navigate this three-parts biome and use different mechanisms to find your way through. Slay hordes of his supernatural minions as you progress through our biggest DLC yet, including two levels, three bosses and a new storyline! A gateway to a striking castle has suddenly appeared, and an imposing warrior called Richter asks you to help him vanquish the great evil within.Įnticed by the promise of new loot rather than a sense of moral duty, you strike out through the grounds and corridors of the gothic castle to find and kill this mysterious Dracula…
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